LIGHT
4Lord British Space Fighter
ATK:
1200
DEF:
800
View:
2761
If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● You can attack once again in a row. ● Select and destroy 1 Set card on the field. ● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
Lord British Space Fighter — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 56.59 · Deck: 50.25 · Meta: provisional
- Primary role: Material body · Secondary: Board breaker
Why it scores here
Lord British Space Fighter is a clean Level 4 LIGHT Machine material piece that bridges multiple unrelated archetypes with 1200 ATK and straightforward summoning. Its conditional battle effects—extra attack, backrow removal, or token generation—provide reactive board interaction but lack combo synergy (zero recorded combos despite appearing in 15 decks). The 1200 ATK body and lack of auto-advantage effects limit its scaling; power comes from cross-archetype splashability, not from reliable value generation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Easily summoned Level 4 with no deck restrictions; appears in 15 decks across 7 archetypes (Verified) but not specifically searched for in any line (Observed). |
| Combo & Conversion | 28 | No combo boards recorded in sample; effects trigger only after winning battle, which is unreliable with 1200 ATK (Verified). |
| Resource Economy | 42 | Token generation provides one board presence; extra attack is situational; no search/draw/refuel (Inferred). |
| Effect & Interaction | 35 | Backrow removal and extra attack effects exist but are reactive and one-time per battle; no proactive negation or floodgate (Verified). |
| Material Utility | 72 | Clean generic Level 4 LIGHT Machine convertible across Synchro and Xyz homes even when blanked; no material restrictions (Verified). |
| Resilience & Flexibility | 36 | Battle-dependent effects are one-time only and interrupt-able; no recursion or multi-turn play (Inferred). |
| Deck-Building Efficiency | 71 | Runs 1–3 copies per deck with no garnet/brick issues; splashable but not particularly efficient (Observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Board breaker. Intrinsic ≈ 56.59, Deck ≈ 50.25, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic Level 4 LIGHT Machine with no summoning restrictions
- Splashable across 7 distinct archetypes without garnet risk
- Three optional effects (extra attack, backrow removal, token) provide flexibility
- Runs successfully at 1–3 copies per deck
Weaknesses
- Battle-dependent effect is unreliable; 1200 ATK makes combat success uncertain
- Effects are one-time only per battle; no repeatable value generation
- No synergy with recorded combo lines (zero combo appearances)
- Reactive interaction only; no proactive disruption or control
Counters / choke points
- Negation during battle declaration
- Removal before battle execution
- Opponent with no monsters to attack
- Stronger monsters blocking successful combat
Best use
Level 4 material in Synchro/Xyz shells; reactive second-turn interaction. Decks: Junk (3 decks), Wind-Up (2 decks), Ninja (2 decks), Metaphys (2 decks).
Evidence & gaps
- Verified: Level 4 LIGHT Machine with 1200 ATK / 800 DEF and no summoning restrictions (card text); Battle-dependent effect: requires this card to destroy an opponent's monster to activate (card text); Three conditional effects: extra attack, destroy Set card, or Special Summon Multi Token (card text); Appears in 15 decks across 7 distinct archetypes, all main deck (deck evidence); Runs 1–3 copies per deck with no garnet or brick issues (deck evidence); All formats legal: TCG, OCG, MasterDuel, DuelLinks (card data)
- Observed: 66.7% of decks running it are going-second gameplay types (deck evidence); Average 1.73 copies per deck; distribution: 7 decks run 1, 5 run 2, 3 run 3 (deck evidence); Zero combo board appearances recorded in sample (combo data); Top partners are diverse generics: Jade Knight, Victory Viper, Blue Thunder T-45, Colossal Fighter (deck evidence)
- Inferred: Token generation provides one board presence (from card text and game rules); Extra attack enables potential multi-kill or persistent damage (from card text and game rules); Backrow removal interacts with opponent's Set cards (from card text and game rules); Broad archetype inclusion suggests use as generic splashable material, not as synergistic core piece (from deck diversity vs. zero combos)
- Data gaps: No combos supplied—combo conversion is text-only inference; zero recorded appearances despite 15 deck runs No guides supplied—no expert guidance on optimal role or context No banlist token—assumed 3 copies (unlimited) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 15-deck sample only, may not reflect broader meta






